The Users

The Users

Virtual Workers that...


... are looking for a place to work for various amounts of time, ranging from an hour or two to all day.


...have key needs for remote working, such as strong internet, outlet availability, a spacious place they can stay for a while, and knowledge of noise levels.


...and want to find places more quickly so they are not wasting valuable time.



Virtual Workers that...


... are looking for a place to work for various amounts of time, ranging from an hour or two to all day.


...have key needs for remote working, such as strong internet, outlet availability, a spacious place they can stay for a while, and knowledge of noise levels.


...and want to find places more quickly so they are not wasting valuable time.



The Problem

The Problem

Create an app to make it easier for virtual workers to find places to work on the go by conducting modified Google Ventures Design Sprint.


Create an app to make it easier for virtual workers to find places to work on the go by conducting modified Google Ventures Design Sprint.


UX Case Study

UX Case Study

A mobile application for people looking to find spaces to co-work

A mobile application for people looking to find spaces to co-work

PostUp

PostUp

PostUp

My Role

My Role

  • Mapped out the problem through synthesis of provided user research

  • Gained inspiration and key lessons through lightning analysis of competitors and ideated through sketching

  • Converged on one solution and sketched low-fidelity screens

  • Created style guide and high-fidelity prototype

  • Validated by conducting user interviewers using the 5 Act Technique

  • Mapped out the problem through synthesis of provided user research

  • Gained inspiration and key lessons through lightning analysis of competitors and ideated through sketching

  • Converged on one solution and sketched low-fidelity screens

  • Created style guide and high-fidelity prototype

  • Validated by conducting user interviewers using the 5 Act Technique

Constraints

  • One Designer/One Mentor Team

  • Modified Google Design Sprint Methodology

  • No Budget

Constraints

  • One Designer/One Mentor Team

  • Modified Google Design Sprint Methodology

  • No Budget

Scope

Scope

Synthesis of existing user research through high-fidelity prototype tests in five days

Synthesis of existing user research through high-fidelity prototype tests in five days

My Design Process

My Design Process

Discovery

Discovery

Design

Design

Validation

Validation

Problem Mapping

Synthesis

Lightning Demos


Problem Mapping

Synthesis

Lightning Demos


Crazy Eights

Low-Fidelity Sketches

Storyboarding

Style Guide

High-Fidelity Prototype


Crazy Eights

Low-Fidelity Sketches

Storyboarding

Style Guide

High-Fidelity Prototype


3 Virtual Interviews

2 In-Person Interviews


3 Virtual Interviews

2 In-Person Interviews


Key Discoveries and Implementation

Key Discoveries and Implementation

1

1

Synthesis of provided research identified user pains and gains and drove all design decisions.

Synthesis of provided research identified user pains and gains and drove all design decisions.

2

2

Studying products designed for similar tasks and quick ideation through sketching created a strong foundation for rapid prototyping and testing.

Studying products designed for similar tasks and quick ideation through sketching created a strong foundation for rapid prototyping and testing.

I had several key takeaways from synthesis that drove all design decisions:


  1. People want to find somewhere to work quickly.


  1. People are generally looking to decide whether a place fits their requirements for a given day, which can change depending on the timeframe and time they need to stay given place.


  1. The key things people were looking to figure out were proximity, free/fast wifi, outlet availability, space, and noise level. They also wanted to know how much they would need to spend.

I had several key takeaways from synthesis that drove all design decisions:


  1. People want to find somewhere to work quickly.


  1. People are generally looking to decide whether a place fits their requirements for a given day, which can change depending on the timeframe and time they need to stay given place.


  1. The key things people were looking to figure out were proximity, free/fast wifi, outlet availability, space, and noise level. They also wanted to know how much they would need to spend.

I first mapped out the problem using provided user research that included one interview, several quotes from past interviews, and a persona.


Each insight, quote, or observation was included and sorted using Figjam, allowing me to synthesize the information.

I first mapped out the problem using provided user research that included one interview, several quotes from past interviews, and a persona.


Each insight, quote, or observation was included and sorted using Figjam, allowing me to synthesize the information.

3

3

Creating a style guide based on provided logo and branding allowed for consistent and clean UI design. Combining with sketched wireframes allowed for quick prototype generation aimed at testing the key features.

Creating a style guide based on provided logo and branding allowed for consistent and clean UI design. Combining with sketched wireframes allowed for quick prototype generation aimed at testing the key features.

4

4

Usability testing confirmed the design decisions made were helpful to users but identified areas to add functionality and improve the experience that could be implemented quickly.

Usability testing confirmed the design decisions made were helpful to users but identified areas to add functionality and improve the experience that could be implemented quickly.

Overall, users navigated the tasks quite easily and found the concept met their required needs of users. 


Several acknowledged that they liked that the map was the default page and that it got straight to the point of what they were looking for. 


All found the data provided was quite useful in the comparison tab and found filters quickly when asked to narrow down. 


One individual highlighted that they appreciated the variety of ways to look at the information, noting they prefer to find things through menus rather than maps, but still thought that the map was useful.

Overall, users navigated the tasks quite easily and found the concept met their required needs of users. 


Several acknowledged that they liked that the map was the default page and that it got straight to the point of what they were looking for. 


All found the data provided was quite useful in the comparison tab and found filters quickly when asked to narrow down. 


One individual highlighted that they appreciated the variety of ways to look at the information, noting they prefer to find things through menus rather than maps, but still thought that the map was useful.

Made displayed options tappable: Almost all users tried to tap the numbered options on the map to get more information, showing that was the preferred way to see more about a place. 


Adjusted compare tab: Some users did not seem to notice the compare tab at first as a way to see more information. One user noted that the compare tab was also a bit small and hard to use because dragging up from the bottom interfered with iPhone functions. 


Adjusted icon for current location. One user noted that they weren’t sure at first that the current location was represented by the blue pin.

Made displayed options tappable: Almost all users tried to tap the numbered options on the map to get more information, showing that was the preferred way to see more about a place. 


Adjusted compare tab: Some users did not seem to notice the compare tab at first as a way to see more information. One user noted that the compare tab was also a bit small and hard to use because dragging up from the bottom interfered with iPhone functions. 


Adjusted icon for current location. One user noted that they weren’t sure at first that the current location was represented by the blue pin.

Sketching using the Crazy 8s allowed for quick ideation for multiple solutions, allowing me to pick the key design for the most important screen.

Sketching using the Crazy 8s allowed for quick ideation for multiple solutions, allowing me to pick the key design for the most important screen.

Lightning analysis of Google Maps, Redfin, Harvest Hosts, and Yelp allowed me to focus on how people find and pick places when they have many options. I learned that prominent search, mapping, comparing, and filtering are key.

Lightning analysis of Google Maps, Redfin, Harvest Hosts, and Yelp allowed me to focus on how people find and pick places when they have many options. I learned that prominent search, mapping, comparing, and filtering are key.

Yelp

Yelp

Harvest Hosts

Harvest Hosts

Google Maps

Google Maps

Google Maps

Redfin

Redfin

Storyboarding allowed me to expand the single screen I picked from Crazy 8s into a set of sketched Wireframes that would provide the foundation for the high-fidelity prototype.

Storyboarding allowed me to expand the single screen I picked from Crazy 8s into a set of sketched Wireframes that would provide the foundation for the high-fidelity prototype.

Validation

Validation

Improvements Informed by Users

Improvements Informed by Users

Contact Me

Looking for a UX Designer for a project in Washington DC or for remote work? Contact me by email or LinkedIn and let's chat!

Contact Me

Looking for a UX Designer for a project in Washington DC or for remote work? Contact me by email or LinkedIn and let's chat!